You need a court with a net and a teammate. Your goal is to pass the balls over the net as often as you can to score points together. The more varied the moves, the more points you score. You follow the balls in their trajectory, deflect them and swing them back. If you like, you can play against other teams – the team to score the most points in 2 minutes wins.
Cooperating
Cooperating
This discipline is ideal for team players and probably the only racket sport variation in which you play together with your opponent to score points. Since you only get 2 minutes, you have to hurry to score as many rallies as possible, but at the same time you try to use as many different moves and passing techniques as you can to max out on variety and ultimately, your score. The points are kept by two field referees – one on each side of the court. The more uncontrolled and non-circular the pass, the greater the risk that the swing will not be executed technically correctly. Something you want to avoid, in order to make each point count 100%. This is the main referees tasks – to evaluate the quality of both your technical skills. The higher and more consistent your overall impression, the higher your actual score.
Rules
Aim
The Court
- The court is 11.88m long and 5.18m wide
- The entire court should be free-standing within a radius of at least 1m
- The ceiling height must be at least 6m
- All lines are at least 2cm thick.
- The center line separates the court into two equal halves
- The net is stretched above the centerline
- Net height is 1.75m in the center and may be a maximum of 1.80m at the outer edges
The Referees (a total of 3)
- 1 main referee – tasks:
- Counting of successfull swings per player (QT)
- Assessing quality of swings per player (ST)
- Timekeeping
- Ruling on errors (player out of bounds, travelling with ball, etc.)
- 2 field referees (one each court half) – tasks (exclusively with respect to each half / player):
- Counting swing varieties executed (DT)
- Indicating when player steps on a base line or outside of court bounds, while in control of the ball
General rules
DT
- Forehand – high
- Forehand – low
- Forehand – jumped
- Backhand – high
- Backhand – low
- In front of the body – left
- In front of the body – right
- Diagonal – left
- Diagonal – right
- Diagonal – left, jumped
- Diagonal – right, jumped
- Head level – left
- Head level – right
- Shoulder level – left
- Shoulder level – right
- Under a leg
- Behind the back – left
- Behind the back – right
- Uncategorized 1
- Uncategorized 2
- Uncategorized 3
QT
All successfully and error free (see below) swung balls, that cross over the net and land in the opposite court count as one point for the player who swung them.
The serve does not count as far as scoring. Balls that touch the floor on the receiving court half, count.
If the ball hits the ground, goes out of bounds, etc., time continues to run. So there are no interruptions.
If the ball touches the floor of the court or if the ball goes out of bounds, the game continues with a serve from the back-area.
If the ball hits the ground, goes out of bounds, etc., the clock keeps ticking. So there are no interruptions.
ST
- flawless technique 100%
- some minor mistakes 90%
- some irregular movements 80%
- mostly irregular movements 60%
Rating
* Number of different swing types played by player 1
* (Quality factor of swings / movements player 1)²
)
+
( Number of successful swings player 2
* Number of different types of swings played by player 2
* (Quality factor of swings / movements player 2)²
)
Serve
Incorrect Serves
- the player does not stand in the dedicated serve area or on the separating line
- the player does not throw the ball clearly beyond 30cm
- the player moves both feet during the serve, losing contact with the ground
- the player jumps up or turns the racket during the serve
- the player applies an incorrect swing technique after the ball is on the racquet blade, such as:
- interrupted swings
- pushing, shaking or lifting the ball
- the ball does not reach the racket blade or it cannot be released out of the racket
- the ball does not cross over the net or is stopped by the net
- the ball touches the ground outside the prescribed area
- the ball touches other objects (except the net) after the serve, such as body and clothing parts of the own team
- The high throw-in and low let-out swing technique is not used
Errors
- Touching the line with at least one foot or standing out of bounds while the ball is on the racquet
- “Running” – moving both feet while swinging the ball (however, moving one foot or jumping up with both feet at the same time while the ball is on the racquet is permitted)
- Swinging the ball out of bounds or into the net
- Additional balls may not be held in the hand or carried in a bag on the body. Only one ball is permitted within the entire playing area.
- 5 spare balls may be placed at the edge of the field / outside the base line.
Quality of Execution
If the swing process and the swing technique contain serious errors in the form of shaking, lifting, pushing, hitting, wrist force, interrupted swing, etc., this reduces the quality factor. The respective gradations described under “Quality factor” are rooted in the general conformity of BailongBall movements.
Deuce
If in a competition teams end up with identical scores , the ranking will be determined according to the following order:
- The fewest ball losses
- The higher quality factor (= ST player A + ST player B)
If there is still a tie after the two criteria, a re-match over 2 minutes of all teams that are tied will decide the placement.
Updates and Blogs
Here you can find updates and blog posts covering these disciplines.
Updates & BlogsSuperseeded / Deprecated Rules
Game Idea And Explanation
You need a court with a net and a teammate. Your goal is to pass the balls over the net as often as you can to score points together. The more difficult the move, the more points you score with it. You follow the balls in their trajectory, deflect them and swing them back. If you like, you can play against other teams – the team to score the most points in 2 minutes wins.
Rules
General rules
Scoring & Evaluation
Each scorekeeper covers one half of the court at a time and scores the player’s movements / swings on their own half of the court. Scoring is based on a scale of 1 to 3 according to the level of difficulty of each swing / movement:
1 point – basic techniques:
- high and low forehand
- high and low backhand
- high and low bachhand with the side grip
- left – and right swing in front of the body
2 points – hidden techniques
- left and right behind the head
- left and right behind the shoulder
- behind the body
- under the arms
- under the legs
- left and right rotations performed on both legs
- low forehand and backhand leapt
3 points – advanced techniques
- left and right rotations [360°] performed leapt or on one supporting leg
- Leapt swings behind the body, behind the shoulder or behind the head
- The serve does not count as far as scoring. Balls that hit the floor count.
The main referee evaluates the players’ movements according to the following quality factor:
- flawless technique 100%
- some minor mistakes 90%
- some irregular movements 80%
- mostly irregular movements 60%
At the end of the 2 minutes, the main referee multiplies each player’s score recorded by the respective scorekeeper, with the quality factor of the respective player determined by the main referee. The weighted points of both players are then added up, to form the ovrall team score.
Serve
Incorrect Serves
- the player does not stand in the dedicated serve area or on the separating line
- the player does not throw the ball clearly beyond 30cm
- the player moves both feet during the serve, losing contact with the ground
- the player jumps up or turns the racket during the serve
the player applies an incorrect swing technique after the ball is on the racquet blade, such as:- interrupted swings
- pushing, shaking or lifting the ball
- the ball does not reach the racket blade or it cannot be released out of the racket
- the ball does not cross over the net or is stopped by the net
- the ball touches the ground outside the prescribed area
- the ball touches other objects (except the net) after the serve, such as body and clothing parts of the own team
- The high throw-in and low let-out swing technique is not used
Technical Evaluation of Execution
Serious errors during swinging / the movement include shaking, lifting, pushing, hitting, flinging of the wrist, interrupted swing, etc. Such errors are considered a “fault” and will not be counted by the scorekeepers. Also, balls not crossing the net into the opposite court half do not count. All other swings / movements count and will be weighed by the quality factor, after the end of the game.
Deuce
If in a competition teams end up with identical scores , the ranking will be determined according to the following order:
- The fewest ball losses
- The higher quality factor (=technique player A + technique player B)
If there is still a tie after the two criteria, a re-match over 2 minutes of all teams that are tied will decide the placement.